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I got the chance to play this for my Indie Game Showcase last month. This game is very fun nd the puzzles are really great. I also love the wit of Mr. Tulip and if you try to speed pass his words, he calls you out on it. I thought that was a nice touch because you will have people play a game and rush through the words just to turn around and ask "How do I do that?" I thought think that it is excellent.

Both an excellent puzzle game, and a very well polished one! Especially considering you tried to make it a restricted time limit. 

It was a very interesting challenge with just a few set restrictions, but many possibilities to consider. It took a while figure out certain "patterns" and tricks to look for to maximize charm though, and I felt a little like the levels where you are let to openly place (in larger more free form areas) came a bit too soon. I would have preferred a few more smaller levels to get used to placement organization, and I got majorly stuck on level 17. I also got  a little stuck on 19, but got through that, then somehow 20 was easy (maybe because there were so many preplaced elements?) 

Small note, but sometimes I found that the tiles wouldn't switch even though I clicked on them and they appeared highighted. But I realize you made this game quickly so it's no big deal.

I really thought this was a great puzzle and gardening themed game, very well done! I'm no designer, but I think there were lots of small details that made things look nice and play well, and also small things like a different "continue" dialogue from Mr Tulip was a nice touch!

I look forward to seeing more games from you, keep up the good work!

This is a really amazing, polished, and relaxing puzzle game. I love the artwork and the design of the game page, as well as the difficulty curve, teaching me all the basic mechanics of the game without a tutorial.

Thank you for the positive feedback and kind words Riley. I'm glad you enjoyed the game!


Hello! Can you drop me an email about this game? I'd like to talk about bringing it over to Armor Games.

First of all, I just want to say Plot 16 haunted me for hours until I finally got a solution to it.

Secondly, this was a wonderfully made game, I enjoyed a lot of it, though I do feel Plot 9 is a little too harsh of a difficulty spike. That's the only complaint I can really think of.
The art style was charming, the mechanics were simple enough to grasp quickly but complex enough to provide some fairly tricky puzzles. The puns were good too, I love a good pun.

Thank you for the kind words and specific feedback about difficulty Erirkain. Plot 9 was designed to be a hurdle to overcome, but it looks like it is doing its job too much too early - this will definitely be a plot to revisit in the future. Sorry for the haunting of 16, but I hope you enjoyed the satisfaction of an 'aha!' moment on finally finding the solution. Kudos on your perseverance!